"2a = second attempt. first attempt failed. this patch forces game to use 2x2 texture atlas instead of 4x4. reduces vram by 50%. also disables dynamic lights on non-player objects. smoke grenades are square. sorry."
"2a = second attempt. first attempt failed. this patch forces game to use 2x2 texture atlas instead of 4x4. reduces vram by 50%. also disables dynamic lights on non-player objects. smoke grenades are square. sorry."
"2a = second attempt. first attempt failed. this patch forces game to use 2x2 texture atlas instead of 4x4. reduces vram by 50%. also disables dynamic lights on non-player objects. smoke grenades are square. sorry."