Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

Yandere Simulator Candy Town Mod Yandere Simulator Candy Town Mod

While "Candy Town" often refers to a specific collection of fan-made assets, you can recreate similar effects using these modding tools:

: A large, modern-styled city that serves as a fresh backdrop for gameplay.

While the mod is primarily aesthetic, it usually bundles custom content to match the theme.

The is a fan-made expansion for Yandere Simulator that significantly overhauls the game's town environment . Developed over four years by a modder who released it as a final major project, it introduces a more modern aesthetic, new locations, and functional gameplay features. Key Features and Content

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

Yandere Simulator Candy Town Mod Yandere Simulator Candy Town Mod Yandere Simulator Candy Town Mod

Yandere Simulator Candy Town Mod Extra Quality Instant

While "Candy Town" often refers to a specific collection of fan-made assets, you can recreate similar effects using these modding tools:

: A large, modern-styled city that serves as a fresh backdrop for gameplay. Yandere Simulator Candy Town Mod

While the mod is primarily aesthetic, it usually bundles custom content to match the theme. While "Candy Town" often refers to a specific

The is a fan-made expansion for Yandere Simulator that significantly overhauls the game's town environment . Developed over four years by a modder who released it as a final major project, it introduces a more modern aesthetic, new locations, and functional gameplay features. Key Features and Content it introduces a more modern aesthetic

Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

Yandere Simulator Candy Town Mod Yandere Simulator Candy Town Mod
GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

Yandere Simulator Candy Town Mod Yandere Simulator Candy Town Mod Yandere Simulator Candy Town Mod
AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

Yandere Simulator Candy Town Mod
Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

Yandere Simulator Candy Town Mod Yandere Simulator Candy Town Mod Yandere Simulator Candy Town Mod