| Arc Element | G Game Indicator | |-------------|------------------| | Inciting incident | Non-lethal accident or theft | | Rising action | Increasing puzzle/enemy complexity, not lethality | | Climax | Final obstacle before restoration | | Resolution | Celebration, repair, or party sequence | | Post-arc state | Open world becomes peaceful vs. empty |
| Arc Element | G Game Indicator | |-------------|------------------| | Inciting incident | Non-lethal accident or theft | | Rising action | Increasing puzzle/enemy complexity, not lethality | | Climax | Final obstacle before restoration | | Resolution | Celebration, repair, or party sequence | | Post-arc state | Open world becomes peaceful vs. empty |