Zetav is a tool for verification of systems specified in RT-Logic language.
Verif is a tool for verification and computation trace analysis of systems described using the Modechart formalism. It can also generate a set of restricted RT-Logic formulae from a Modechart specification which can be used in Zetav.
With default configuration file write the system specification (SP) to the sp-formulas.in file and the checked property (security assertion, SA) to the sa-formulas.in file. Launch zetav-verifier.exe to begin the verification.
With the default configuration example files and outputs are load/stored to archive root directory. But using file-browser you are free to select any needed location. To begin launch run.bat (windows) or run.sh (linux / unix). Select Modechart designer and create Modechart model or load it from file.
Finally, they reached the heart of the Shogun’s Castle. Ryusei waited there, a shadow of his former self, wreathed in the dark energy of the Shards. The showdown was not a clash of brute strength, but a final, elegant puzzle of finesse. As the wanderer delivered the final, impactful blow, the eclipse began to break, and the true source of the corruption—the Corrupted Soul—stirred in the depths below, waiting for its own day to rise.
Each attack has a specific shape, range, and "cooldown" (measured in turns before it can be used again). The genius of the system is the enemy intent preview. Much like Slay the Spire , enemies telegraph their next move. A samurai might wind up a horizontal slash; a spear-wielder might prepare a thrust.
Your attacks are represented by "tiles" like the Sword (strikes directly ahead), Spear (strikes two cells in front), and Swirl (hits both front and back).
Like any good roguelite ( Hades , Slay the Spire ), you will die in Shogun Showdown . A lot. But each death feeds into the meta-progression system.
: Instead of a traditional hand of cards, you manage "attack tiles" (like swords, bows, or smoke grenades). Each tile has a cooldown period, preventing players from spamming their strongest moves.
Unlike traditional turn-based games that utilize a 2D grid, simplifies the tactical space into a single horizontal plane. This constraint is the game's greatest strength, forcing every decision—moving left or right, turning around, or readying an attack—to carry immense weight. Key Mechanics
Finally, they reached the heart of the Shogun’s Castle. Ryusei waited there, a shadow of his former self, wreathed in the dark energy of the Shards. The showdown was not a clash of brute strength, but a final, elegant puzzle of finesse. As the wanderer delivered the final, impactful blow, the eclipse began to break, and the true source of the corruption—the Corrupted Soul—stirred in the depths below, waiting for its own day to rise.
Each attack has a specific shape, range, and "cooldown" (measured in turns before it can be used again). The genius of the system is the enemy intent preview. Much like Slay the Spire , enemies telegraph their next move. A samurai might wind up a horizontal slash; a spear-wielder might prepare a thrust. Shogun Showdown
Your attacks are represented by "tiles" like the Sword (strikes directly ahead), Spear (strikes two cells in front), and Swirl (hits both front and back). Finally, they reached the heart of the Shogun’s Castle
Like any good roguelite ( Hades , Slay the Spire ), you will die in Shogun Showdown . A lot. But each death feeds into the meta-progression system. As the wanderer delivered the final, impactful blow,
: Instead of a traditional hand of cards, you manage "attack tiles" (like swords, bows, or smoke grenades). Each tile has a cooldown period, preventing players from spamming their strongest moves.
Unlike traditional turn-based games that utilize a 2D grid, simplifies the tactical space into a single horizontal plane. This constraint is the game's greatest strength, forcing every decision—moving left or right, turning around, or readying an attack—to carry immense weight. Key Mechanics
If you have further questions, do not hesitate to contact authors ( Jan Fiedor and Marek Gach ).
This work is supported by the Czech Science Foundation (projects GD102/09/H042 and P103/10/0306), the Czech Ministry of Education (projects COST OC10009 and MSM 0021630528), the European Commission (project IC0901), and the Brno University of Technology (project FIT-S-10-1).