Furthermore, the new edition solves the "Moritats and Mortis" problem of the previous game. In Horus Heresy 1.0, shooting was often a disappointing affair of rolling handfuls of dice only to have armor saves negate everything, or watching in frustration as your expensive Moritat consul missed every shot. The introduction of the "Lethal Hits" mechanic and the reworking of the AP (Armor Penetration) system in 2.0 has revitalized the shooting phase. Weapons now feel dangerous; armor feels durable but not impervible. The "Reaction" system adds a layer of interaction during the opponent's turn, ensuring that a player is never simply a spectator while their army is dismantled.
Rules are more streamlined with clear keywords, reducing the constant flipping through books to understand how a specific unit function works. horus heresy 20 rules pdf better