Quothspe V925quot Ultra Realistic Shader For Mcpe 117 New Online
void main() vec2 uv2 = uv * 8.0; float wave1 = sin(uv2.x * 2.0 + time) * cos(uv2.y * 1.5 + time * 1.3); float wave2 = sin(uv2.y * 2.5 - time * 1.8) * 0.5; float height = (wave1 + wave2) * 0.15;