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Crystal Gunns _hot_ 🎯 Tested

| Step | Action | Result | |------|--------|--------| | | Choose a crystal type (e.g., Quartz , Obsidian , Prism‑Flare , Luminite ) from a modular load‑out panel. | Each crystal has a distinct base property: damage, bounce, refraction, or area‑pulse. | | B. Charge | Hold the trigger to “grow” the crystal’s lattice. A visual meter shows lattice density. | The longer the charge, the more energy nodes you earn—used later for on‑the‑fly modifications. | | C. Fire | Release the projectile. It shoots out as a self‑forming crystal shard that can be steered for a short distance. | The shard follows a physics‑based trajectory , colliding, splitting, or refracting according to its material. | | D. Sculpt | While the shard is in flight, press modifier keys or use a radial UI to activate nodes (e.g., “branch”, “shatter”, “reflect”). | The projectile morphs in real time: spawning secondary shards, bouncing off surfaces, or emitting a pulse that alters the environment. | | E. Resolve | When the crystal’s energy dissipates, its residual lattice can become a temporary platform, a shield, or a resource node. | Players gain strategic terrain, defensive cover, or collectible “crystal fragments” for upgrades. |