: The game world feels more alive with "Idle" characters that perform routine actions across various locations. Notable examples include:
Sitho has implemented a clever dual-system mechanic for the Alpha build. The game utilizes a traditional visual novel choice system, but adds a "Resonance Meter." Every dialogue choice alters your resonance—Empathy vs. Obsession.
If you're already looking toward the future, Sitho has confirmed that planning is complete. Expect to see more from Antonia and Charlotte at the hospital, and finally, the introduction of the placeable hidden cameras feature.