Removes the need to reload, providing a constant stream of fire. Makes the player invincible to zombie attacks. How These Scripts Work Scripts are typically executed using an exploit executor
GameObject zombie = Instantiate(zombiePrefab, GetRandomSpawnPoint(), Quaternion.identity); zombie.GetComponent<ZombieAI>().SetState(ZombieState.Aggressive); yield return new WaitForSeconds(spawnInterval); zombie rush script
This report template can be adjusted based on the complexity and specific requirements of your "Zombie Rush" script. Removes the need to reload, providing a constant