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test('selects closest visible target inside FOV', () => const targets = [ makeTarget('A', 100, 0, true), // angle 0° makeTarget('B', 50, 50, true), // angle 45° ]; const config = fovDeg: 60, smoothing: 1, lock: false ; // smoothing 1 => instant const result = aimSelectAndMove(player, targets, config); expect(result.targetId).toBe('A'); expect(result.newAimAngle).toBeCloseTo(0, 5); ); aimbot games unite testing place script