Resident Evil Village Directx - 11

Users often report minor graphical artifacts, such as flickering shadows or occasional crashes during heavy cutscenes, which are absent in the native DX12 mode.

: Many players have reported that the option to revert to the dx11_non-rt branch has disappeared from the Steam "Betas" tab after major game updates. resident evil village directx 11

| Metric | DirectX 12 (Native) | DirectX 11 (Forced) | | :--- | :--- | :--- | | | 58 | 62 | | 1% Low FPS (Stuttering) | 21 (Frequent spikes) | 45 (Smooth) | | VRAM Usage | 4.2 GB | 3.1 GB | | Load Times (SSD) | 12 seconds | 14 seconds | | Ray Tracing Support | Yes | No | Users often report minor graphical artifacts, such as

If you are looking for DX11 because your game is crashing with a "DirectX" or "D3D" error, try these fixes instead of forcing an unsupported API: DX12 leaves shader caching to the driver and the game

The most infamous issue with DX12 in RE8 is asynchronous shader compilation. DX12 leaves shader caching to the driver and the game. If your system hasn't built a cache, the game stutters heavily the first time an effect appears. , often compiling shaders upfront or in a less intrusive way, resulting in smoother frame pacing on older CPUs.