If you’re just starting your journey or looking to support legacy systems, here’s why OpenGL 2.0 is the "Goldilocks" version of graphics APIs. 1. The Dawn of the Programmable Pipeline
| Feature | OpenGL 2.0 | DirectX 9.0c | | --- | --- | --- | | Shader Language | GLSL (cross-vendor) | HLSL (Microsoft, but cross-compiled) | | Pipeline layout | Explicit state machine | COM objects (more OOP) | | Vertex shader max instructions | Unlimited (dependent on driver) | 512-1024 slots | | Fragment shader precision | Full floating-point (FP32) | Optional FP24/FP32 | opengl 20