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In , "top" cards are typically defined by how effectively they syngerize with a specific civilization's mechanics or how efficiently they manage the game's core resource loop. While every nation has a unique deck, certain Common Cards and Nation Cards are widely regarded as powerful for their ability to cycle decks, generate victory points (VP), or manage Unrest. Highly-Rated Common Cards (Market Cards)

Merchant Glory Points: 1 Effect: Discard any number of cards. For each card discarded, gain 1 Population or 1 Trade Good.

: Games often exceed 2 hours, especially at higher player counts.

Highly valued for its ability to grant a Fame card, which is the most powerful card type in the game .

Powerful late-game effects that often require an "Empire" status to play. Tributary Cards (11 total): Representing client states and secondary powers. Unrest Cards (12 total): Negative cards that clog your deck and deduct points. BoardGameGeek 2. Nation Decks (8 Civilizations)