Cm 01 02 | Colour Attributes Updated

In CM 01/02 , attributes weren’t just numbers from 1 to 20. They were . Grey for the hopeless (1-5). Blue for the mediocre (6-10). Green for the solid pro (11-15). And then—the stuff of legend— Bright Yellow for the elite (16-20).

This article will dissect the anatomy of , exploring their structure, application, and how to manipulate them for optimal visual results. cm 01 02 colour attributes

While you can customize these to your liking, most standard patches use a "traffic light" system or high-contrast scheme to make elite players stand out: Often reserved for elite, maximum-level stats. In CM 01/02 , attributes weren’t just numbers from 1 to 20

Fully compatible with patches that show "intrinsic" attributes above 20, using a separate "Legendary" color (like Deep Blue or Gold) for hidden values that break the 20-cap. Existing Tools for Implementation Blue for the mediocre (6-10)

If you meant a different system (e.g., a hardware code, CSS shorthand, or a specific file format), tell me which and I’ll give a tailored guide.