A Hell Move is not a Super, an Overdrive, or a Burst. It exists in a fourth category of resource management. To activate a Hell Move:
You cannot learn all seven Hell Moves at once. Follow this week-by-week plan: Ntsd 2.6 Hell Moves
While move lists vary, most Hell Moves follow a pattern involving the directional keys (D/J/A shorthand for Defend, Jump, and Attack). Below are some of the most iconic finishers in NTSD 2.6: A Hell Move is not a Super, an Overdrive, or a Burst