Build A Boat For Treasure Auto Build Script Info

If your build uses "Scaling Tool" data, ensure the script supports the Scaling API. errors in your Lua code. the user interface (GUI) elements.

-- Services and Local Variables local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local LocalPlayer = Players.LocalPlayer -- Configuration for the run getgenv().TreasureAutoFarm = Enabled = true, TeleportSpeed = 2, -- Time between stage teleports TimeBetweenRuns = 5 -- Core Function to Navigate Stages local autoFarm = function() local Character = LocalPlayer.Character local NormalStages = Workspace.BoatStages.NormalStages -- Loop through all 10 standard stages for i = 1, 10 do local Stage = NormalStages["CaveStage" .. i] local DarknessPart = Stage:FindFirstChild("DarknessPart") if DarknessPart and getgenv().TreasureAutoFarm.Enabled then print("Teleporting to: Stage " .. i) Character.HumanoidRootPart.CFrame = DarknessPart.CFrame -- Create a temporary platform to stay stable local Part = Instance.new("Part", Character) Part.Anchored = true Part.Position = Character.HumanoidRootPart.Position - Vector3.new(0, 6, 0) task.wait(getgenv().TreasureAutoFarm.TeleportSpeed) Part:Destroy() end end end Use code with caution. Copied to clipboard Key Script Hubs and Resources Build A Boat For Treasure Auto Build Script

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