The community-made AI for DotA 6.90 represents the final evolution of before the machine learning revolution. While the 6.90 AI cannot adapt creatively, it set the standard for what a challenging offline opponent should look like in an ARTS/MOBA. Today's deep learning models (like OpenAI Five) trained on thousands of years of gameplay owe a conceptual debt to these early rule-based systems that first taught computers how to lane, gank, and Roshan.
Unlike the "official" AI maps of the past released by , which stopped around version 6.78c, the 6.90 AI maps are unofficial community ports.
| Hero | Strategy vs AI | Why it works | | :--- | :--- | :--- | | | Max Shrapnel and stand behind towers. | The AI will stand in your Shrapnel AoE, tanking damage for no reason. | | Zeus | Spam Thundergod’s Wrath when you see low-HP AI heroes retreating. | The AI doesn't juke. It runs in straight lines. | | Axe | Blink into the middle of 5 AI heroes and use Berserker’s Call. | The AI will all turn to attack you, procing Helix constantly. Easy Rampage. | | Bloodseeker | Use Rupture on a running AI. | The AI will either stop moving (free kill) or run and die. It cannot process the "stop" command correctly. | | Techies | Plant mines on rune spots and jungle ramps. | The AI walks the exact same patrol paths every game. You will get 20+ kills. |